![]() ![]() The physics engine is very precise, and the objects are very large, so pulling a giant pillar in Tiny's direction is always a risky prospect. The lack of restriction is one of the game's greatest strengths, but it can lead to some frustrating accidents as well. Finding the cave tucked away in the mountain can take nearly half an hour though, depending on the player's slicing skills and luck. Playing through without finding the extra goodies, this level can be completed in less than five minutes. ![]() The first level serves as an introduction to the tools and and how Tiny moves around the world. None of this would work quite so perfectly if not for the enormity of every level. Every level has hidden secrets and collectibles that require a little exploration and a lot of annihilation. Playing the game with no other goal in mind but to finish will likely leave most players underwhelmed, but causing mayhem in the environment can lead to hours of experimental fun. The main objective for every level is to chase Big and reach the end. Careful maneuvering and layered slicing can get players out of any bind. When that convenient pillar falls at the wrong angle, Tiny can just turn to the wall and cut out a chunk half the size of the level. When Tiny and Big closes one door, it usually opens a window. This is where the two to three hour game becomes an almost limitlessly replayable sandbox. But what if Tiny's laser cuts at the wrong angle, or the pillar lands in a wonky position and lurches into the bottomless pit? Sometimes an error can require a reset, but there is almost always some other way. Players will often find themselves confronted with obstacles that may appear simple at first: on the opposite side of a chasm too large to jump over sits a pillar - laser it at its base, then grapple it down to serve as a bridge. Trial and error is tantamount to finding a way through the perils of the environment, and the game rewards creative thinking and a complete lack of precaution. Tiny's mission is always to either ascend a large structure, or descend into deep depths, using his tools to carve a path. Finally, there are the rockets, of which Tiny seems to have an unlimited amount, and can make any reasonably sized stone or pillar go flying off into the stratosphere.įirst and foremost, Tiny and Big is a platformer. Next is the hook, which is used to grab the sliced objects and pull them around to help Tiny progress. The laser can cut through virtually every object in the game, from the smallest cactus to the largest pyramid. The first, and most vital tool, is the laser. Tiny is the protagonist of this outlandish adventure, and he has access to a set of tools to help him traverse the beautiful, enormous environments Big leads him through. ![]()
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