All in all very cool game not without some issues. Game also features very interesting "after dead" enemy ranking system, which isn't very superb as it would like to show itself, but it is a fresh thing. Fights are always very brutal, and i had some fun in crushing some skulls. It's game play and combat system is very similar to Batman series, which is good. Overall, "Middle-earth: Shadow of Mordor" is very enjoyable game. But some fight can be helluva frustrating, when there is almost no chance it winning the fight or you hit those last chance buttons but sometimes unsuccessfully but you not by your fault. During game play i stumbled upon two bugs, which made my to restart missions. There are two main maps in the game, which aren't very big, but there is enough content to keep you involved, collect that, gather that and etc. (hate missions were there is a time limit). There many said quests, but they are very repetitive, kill someone in some time and etc. Story was not bad at all, and i'm not "Lord Of The Rings" series fan although enjoyed every movie. It is very fun game, which has great combat system, interesting enemies ranking system, great graphics, sound design. I beat "Middle-earth: Shadow of Mordor" (2014) main story (completed ~64%) in about 23 hours. Definitely a must play if you are into western RPGs and want good combat system and/or are a fan of LOTR world. Soundtrack was good, and I really loved the nice touch of Uruks chanting a warcheif's name when he is revealed, making a big entrance and all. Graphics were great, game looked beautiful. Beside from this, the game doesn't have any interesting side quests, which lead to boredom after playing it for long stretches. Both are fairly large but feel very similar and repetitive. The first one is a desolated barren place while the second one is a more greener and nice area. The game has basically two large areas to free roam. I often took down tough warchiefs by taking control of their bodygaurd captains first and then relish the sight when they turn on him during the final encounter and do all my work. This added an extra layer of strategy and planning. The game gets really fun in the second half, when you get to control Uruks. It gave every Wandering Uruk a purpose other than just getting killed and it added to the stakes in every battle. This made for unique feature unlike anything I have experienced in a game. If any Uruk kills you in battle, He gets promoted in the ranks, gets more powerful and even remembers you when you try to fight him again. It made every battle and every death mean something. The most amazing thing in the game though was the nemesis system. The stealth also helped the game from being too repetitive as you can change up your fighting style from time to time. Often times, the enemy groups were too large to confront head on, so thinning out the herd with stealth always made for a wise decision. Just like AC, you could do a lot stealth kills and stuff, reminding you of your assassin days. While it wasn't sometimes as smooth as the AC games and I occasionally got stuck at certain places, it was still a good addition. Apart from combat, the game featured climbing and free-running mechanics very similar to Assassins Creed. And it got more easier as I unlocked better powers. There were very few places where I felt like I was properly challenged. As the game progresses, you get newer and more powerful powers, allowing you to take down more and more Uruks at a time in various satisfying ways. Finishing off Uruks in gory ways was always entertaining. Was like a modified version of Arkham games combat system. The game really shines in the gameplay department though. I liked the protagonist and his companion. Not many characters in it, some were interesting, some were OK. It started out great, but after that there were very few story missions and fewer still felt proper. That being said, the story overall was lackluster. And because of that, I really liked some elements of the story. I'm a huge fan of LOTR and naturally every little reference, ever little thing related to it made me really excited. We are given control of Talion, a ranger, who after being sacrificed is merged with a wraith and together they must uncover the wraith's past and have revenge. The game is set in Mordor and takes place before the LOTR events. I always wanted a good RPG to take place in the LOTR universe and developers Monolith Productions delivered just that. The Lord of the Rings game we deserved and the one we needed.
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